Case Study
UI design for a competitive tap game
UI design for a competitive tap game



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Competitive Tap Game – UI/UX Design
Competitive Tap Game is a fast-paced mobile game where players race against time—and each other—to complete challenges through quick, rhythmic interactions. My role focused on defining a clear, energetic UI language that enhanced readability, competitive tension, and overall player engagement.
Tools
Adobe Photoshop / Adobe Illustrator / Figma / Blender
Goals
UI Art Direction, System Layouts, Interaction Design, Visual Language, Game Feel
Role
Senior UI/UX Designer
Discover
Competitive Tap Game – UI/UX Design
Competitive Tap Game is a fast-paced mobile game where players race against time—and each other—to complete challenges through quick, rhythmic interactions. My role focused on defining a clear, energetic UI language that enhanced readability, competitive tension, and overall player engagement.
Tools
Adobe Photoshop / Adobe Illustrator / Figma / Blender
Goals
UI Art Direction, System Layouts, Interaction Design, Visual Language, Game Feel
Role
Senior UI/UX Designer












About Project
Competitive Tap Game was created for Taitiko, a playful brand filled with fun cartoon characters who love trolling, joking, and surprising the player at every turn. From the beginning, I wanted the UI to match that chaotic, humorous energy—fast, expressive, and a little mischievous. My goal was to build an interface that felt alive and reactive, amplifying the personality of the game while keeping everything clear and easy to follow.
Challenge
Design a UI system that communicates speed, competition, and clarity in a game where every millisecond counts.
The interface had to be intuitive for casual players but polished enough to support highly competitive gameplay.
Designing UI for a game that moves this quickly—and with characters that never take anything seriously—meant finding the right balance between clarity and personality. Players make decisions in milliseconds, so every color, shape, and animation needed to communicate instantly, even during high-pressure moments. The challenge was to keep the UI readable and competitive while still embracing Taitiko’s playful, troll-like humor that defines the brand.
About Project
Competitive Tap Game was created for Taitiko, a playful brand filled with fun cartoon characters who love trolling, joking, and surprising the player at every turn. From the beginning, I wanted the UI to match that chaotic, humorous energy—fast, expressive, and a little mischievous. My goal was to build an interface that felt alive and reactive, amplifying the personality of the game while keeping everything clear and easy to follow.
Challenge
Design a UI system that communicates speed, competition, and clarity in a game where every millisecond counts.
The interface had to be intuitive for casual players but polished enough to support highly competitive gameplay.
Designing UI for a game that moves this quickly—and with characters that never take anything seriously—meant finding the right balance between clarity and personality. Players make decisions in milliseconds, so every color, shape, and animation needed to communicate instantly, even during high-pressure moments. The challenge was to keep the UI readable and competitive while still embracing Taitiko’s playful, troll-like humor that defines the brand.









About Project
My Role
I led the visual direction and built the entire UI system from scratch, shaping layouts, components, and micro-interactions to support both the fast gameplay and the brand’s comedic identity. I designed responsive elements that react to the rhythm of tapping, added expressive feedback that fits the characters’ mischievous nature, and ensured the experience feels smooth, competitive, and fun. My focus was to let the UI become part of the game’s personality—supporting the flow, enhancing the humor, and making every tap feel satisfying.
About Project
My Role
I led the visual direction and built the entire UI system from scratch, shaping layouts, components, and micro-interactions to support both the fast gameplay and the brand’s comedic identity. I designed responsive elements that react to the rhythm of tapping, added expressive feedback that fits the characters’ mischievous nature, and ensured the experience feels smooth, competitive, and fun. My focus was to let the UI become part of the game’s personality—supporting the flow, enhancing the humor, and making every tap feel satisfying.