Case Study

UI Design Game play Multiplayer

UI Design Game play Multiplayer

Image with a big purple logo and black background
Image with a big purple logo and black background
Image with a big purple logo and black background

Discover

This project presents the gameplay UI developed for a competitive multiplayer party game featuring two core mini-games: Catch the Rabbit and Ancient Robot Race. The design challenge focused on delivering a clear, responsive, and high-readability interface within fast, high-intensity gameplay loops.

Tools

Figma · Photoshop · Unity (UI integration)

Goals

UI, iconography gameplay HUDs across multiple game modes.

Role

UI/UX Designer

Discover

This project presents the gameplay UI developed for a competitive multiplayer party game featuring two core mini-games: Catch the Rabbit and Ancient Robot Race. The design challenge focused on delivering a clear, responsive, and high-readability interface within fast, high-intensity gameplay loops.

Tools

Figma · Photoshop · Unity (UI integration)

Goals

UI, iconography gameplay HUDs across multiple game modes.

Role

UI/UX Designer

Section

Multiplayer game

In Catch the Rabbit, players pursue a dynamic target across the arena. To reinforce objective clarity, I designed a dedicated objective badge featuring the rabbit’s head, ensuring instant visual recognition in motion-heavy scenarios. Across both modes, the UI supports player flow through countdown states, waiting rooms, live gameplay, and post-match ranking screens.

The visual language blends playful charm with strong functional clarity, built to scale across multiple environments, character states, and interaction systems. From HUD elements and timers to ability indicators and player status feedback, every component was crafted to maintain readability, support rapid decision-making, and align with the game’s vibrant, expressive identity.

Section

Multiplayer game

In Catch the Rabbit, players pursue a dynamic target across the arena. To reinforce objective clarity, I designed a dedicated objective badge featuring the rabbit’s head, ensuring instant visual recognition in motion-heavy scenarios. Across both modes, the UI supports player flow through countdown states, waiting rooms, live gameplay, and post-match ranking screens.

The visual language blends playful charm with strong functional clarity, built to scale across multiple environments, character states, and interaction systems. From HUD elements and timers to ability indicators and player status feedback, every component was crafted to maintain readability, support rapid decision-making, and align with the game’s vibrant, expressive identity.

I’m ready to design —
let’s shape something iconic.

I’m ready to design —
let’s shape something iconic.

I’m ready to design —
let’s shape something iconic.